![]() ![]() Character Portraits in conversations/events could be bigger. So hovering over the Black Hole sign will show Black Hole Tooltip. Perhaps consider making it a toggleable, draggable window so user can reposition it at will?Īlternatively, instead of using a Legend: When you mouse-over a sign on the Map, it will just show the tooltip of what that sign is. Right now toggling the Legend, makes it be somewhere bottom-middle-ish position on screen. ![]() ![]() Map Legend could be docked to bottom left side of the screen and be toggleable, so i can decide whether it should always be on screen and get rid of it at will. The few things i wished about UI being different: It looks impressive and immersive, i had very few issues with the UI and generally had a positive experience. Other people reported just boarding the enemy ship and go for the captain should also work if you don´t kill the other enemy crew members or at least not all of themĮDIT: ok that info is wrong just saw that this doesn´t work for whatever reason.Thank you for uploading the Demo, i gave it a fair try and since Devs deliberately pointed out they wished for FTL2 and this is what they are going for, my feedback is heavily influenced by drawing parallels from this Demo to FTL1.įirst of all, well done on the visual side. (be aware your own weapons will break stealth exceptions drones) wow I didn't know ther won't run away when I use stealth+teleport. This way the enemys wont run away from the teleport Hint: enable stealth teleport the enemy onto your ship Still need to test if this only works if you teleport the captain or if it works with every enemy crewmember Now it seems like only the enemy guys on your ship will get captured when you destroy the enemy ship wich means you teleport people onto your ship then you destroy the enemy ship. if you did not destroy the ship of course Ok before when you killed the captain you got the other enemys captured. Seems like since the patch it works slightly differently. ![]()
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